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	<title>SoHP Archives &#8212; The Indie Accord</title>
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	<title>SoHP Archives &#8212; The Indie Accord</title>
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	<item>
		<title>Shadows of Her Past Art Style Rework</title>
		<link>https://theindieaccord.com/shadows-of-her-past-art-style-rework/</link>
		
		<dc:creator><![CDATA[The Indie Accord]]></dc:creator>
		<pubDate>Sun, 17 Jun 2018 22:36:24 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[SoHP]]></category>
		<guid isPermaLink="false">https://internal.theindieaccord.com/?p=2408</guid>

					<description><![CDATA[<p>Hey Everyone, We have been working hard at Shadows of Her Past, and we realized that our vision was not coming through the way we had intended. To try to fix this situation, we have tweaked the art style. Going with a more low poly look. This will allow us to have a much more  [...]</p>
<p>The post <a href="https://theindieaccord.com/shadows-of-her-past-art-style-rework/">Shadows of Her Past Art Style Rework</a> appeared first on <a href="https://theindieaccord.com">The Indie Accord</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Hey Everyone,</p>
<p>We have been working hard at Shadows of Her Past, and we realized that our vision was not coming through the way we had intended. To try to fix this situation, we have tweaked the art style. Going with a more low poly look. This will allow us to have a much more stylized game and and also avoid some laggy situations. Check out the new art style below!<img fetchpriority="high" decoding="async" class="alignnone size-full wp-image-2409 aligncenter" src="https://internal.theindieaccord.com/wp-content/uploads/2018/10/35618083_465356857223960_7914879987788808192_n.jpg" alt="" width="905" height="905" srcset="https://theindieaccord.com/wp-content/uploads/2018/10/35618083_465356857223960_7914879987788808192_n-66x66.jpg 66w, https://theindieaccord.com/wp-content/uploads/2018/10/35618083_465356857223960_7914879987788808192_n-150x150.jpg 150w, https://theindieaccord.com/wp-content/uploads/2018/10/35618083_465356857223960_7914879987788808192_n-200x200.jpg 200w, https://theindieaccord.com/wp-content/uploads/2018/10/35618083_465356857223960_7914879987788808192_n-300x300.jpg 300w, https://theindieaccord.com/wp-content/uploads/2018/10/35618083_465356857223960_7914879987788808192_n-400x400.jpg 400w, https://theindieaccord.com/wp-content/uploads/2018/10/35618083_465356857223960_7914879987788808192_n-600x600.jpg 600w, https://theindieaccord.com/wp-content/uploads/2018/10/35618083_465356857223960_7914879987788808192_n-768x768.jpg 768w, https://theindieaccord.com/wp-content/uploads/2018/10/35618083_465356857223960_7914879987788808192_n-800x800.jpg 800w, https://theindieaccord.com/wp-content/uploads/2018/10/35618083_465356857223960_7914879987788808192_n.jpg 905w" sizes="(max-width: 905px) 100vw, 905px" /> <img decoding="async" class="alignnone wp-image-2410 size-full aligncenter" src="https://internal.theindieaccord.com/wp-content/uploads/2018/10/37113957_245636189413723_3730282433489141760_n.jpg" alt="" width="890" height="890" srcset="https://theindieaccord.com/wp-content/uploads/2018/10/37113957_245636189413723_3730282433489141760_n-66x66.jpg 66w, https://theindieaccord.com/wp-content/uploads/2018/10/37113957_245636189413723_3730282433489141760_n-150x150.jpg 150w, https://theindieaccord.com/wp-content/uploads/2018/10/37113957_245636189413723_3730282433489141760_n-200x200.jpg 200w, https://theindieaccord.com/wp-content/uploads/2018/10/37113957_245636189413723_3730282433489141760_n-300x300.jpg 300w, https://theindieaccord.com/wp-content/uploads/2018/10/37113957_245636189413723_3730282433489141760_n-400x400.jpg 400w, https://theindieaccord.com/wp-content/uploads/2018/10/37113957_245636189413723_3730282433489141760_n-600x600.jpg 600w, https://theindieaccord.com/wp-content/uploads/2018/10/37113957_245636189413723_3730282433489141760_n-768x768.jpg 768w, https://theindieaccord.com/wp-content/uploads/2018/10/37113957_245636189413723_3730282433489141760_n-800x800.jpg 800w, https://theindieaccord.com/wp-content/uploads/2018/10/37113957_245636189413723_3730282433489141760_n.jpg 890w" sizes="(max-width: 890px) 100vw, 890px" /> <img decoding="async" class="alignnone wp-image-2411 size-full aligncenter" src="https://internal.theindieaccord.com/wp-content/uploads/2018/10/37798006_2574887462540226_5906594898412306432_n.jpg" alt="" width="886" height="886" srcset="https://theindieaccord.com/wp-content/uploads/2018/10/37798006_2574887462540226_5906594898412306432_n-66x66.jpg 66w, https://theindieaccord.com/wp-content/uploads/2018/10/37798006_2574887462540226_5906594898412306432_n-150x150.jpg 150w, https://theindieaccord.com/wp-content/uploads/2018/10/37798006_2574887462540226_5906594898412306432_n-200x200.jpg 200w, https://theindieaccord.com/wp-content/uploads/2018/10/37798006_2574887462540226_5906594898412306432_n-300x300.jpg 300w, https://theindieaccord.com/wp-content/uploads/2018/10/37798006_2574887462540226_5906594898412306432_n-400x400.jpg 400w, https://theindieaccord.com/wp-content/uploads/2018/10/37798006_2574887462540226_5906594898412306432_n-600x600.jpg 600w, https://theindieaccord.com/wp-content/uploads/2018/10/37798006_2574887462540226_5906594898412306432_n-768x768.jpg 768w, https://theindieaccord.com/wp-content/uploads/2018/10/37798006_2574887462540226_5906594898412306432_n-800x800.jpg 800w, https://theindieaccord.com/wp-content/uploads/2018/10/37798006_2574887462540226_5906594898412306432_n.jpg 886w" sizes="(max-width: 886px) 100vw, 886px" /> <img decoding="async" class="alignnone wp-image-2412 size-full aligncenter" src="https://internal.theindieaccord.com/wp-content/uploads/2018/10/38295955_435121496996229_7023244257448165376_n.jpg" alt="" width="897" height="897" srcset="https://theindieaccord.com/wp-content/uploads/2018/10/38295955_435121496996229_7023244257448165376_n-66x66.jpg 66w, https://theindieaccord.com/wp-content/uploads/2018/10/38295955_435121496996229_7023244257448165376_n-150x150.jpg 150w, https://theindieaccord.com/wp-content/uploads/2018/10/38295955_435121496996229_7023244257448165376_n-200x200.jpg 200w, https://theindieaccord.com/wp-content/uploads/2018/10/38295955_435121496996229_7023244257448165376_n-300x300.jpg 300w, https://theindieaccord.com/wp-content/uploads/2018/10/38295955_435121496996229_7023244257448165376_n-400x400.jpg 400w, https://theindieaccord.com/wp-content/uploads/2018/10/38295955_435121496996229_7023244257448165376_n-600x600.jpg 600w, https://theindieaccord.com/wp-content/uploads/2018/10/38295955_435121496996229_7023244257448165376_n-768x768.jpg 768w, https://theindieaccord.com/wp-content/uploads/2018/10/38295955_435121496996229_7023244257448165376_n-800x800.jpg 800w, https://theindieaccord.com/wp-content/uploads/2018/10/38295955_435121496996229_7023244257448165376_n.jpg 897w" sizes="(max-width: 897px) 100vw, 897px" /> <img decoding="async" class="alignnone wp-image-2414 size-full aligncenter" src="https://internal.theindieaccord.com/wp-content/uploads/2018/10/39494010_681365512239472_5257656183596122989_n-1.jpg" alt="" width="888" height="888" srcset="https://theindieaccord.com/wp-content/uploads/2018/10/39494010_681365512239472_5257656183596122989_n-1-66x66.jpg 66w, https://theindieaccord.com/wp-content/uploads/2018/10/39494010_681365512239472_5257656183596122989_n-1-150x150.jpg 150w, https://theindieaccord.com/wp-content/uploads/2018/10/39494010_681365512239472_5257656183596122989_n-1-200x200.jpg 200w, https://theindieaccord.com/wp-content/uploads/2018/10/39494010_681365512239472_5257656183596122989_n-1-300x300.jpg 300w, https://theindieaccord.com/wp-content/uploads/2018/10/39494010_681365512239472_5257656183596122989_n-1-400x400.jpg 400w, https://theindieaccord.com/wp-content/uploads/2018/10/39494010_681365512239472_5257656183596122989_n-1-600x600.jpg 600w, https://theindieaccord.com/wp-content/uploads/2018/10/39494010_681365512239472_5257656183596122989_n-1-768x768.jpg 768w, https://theindieaccord.com/wp-content/uploads/2018/10/39494010_681365512239472_5257656183596122989_n-1-800x800.jpg 800w, https://theindieaccord.com/wp-content/uploads/2018/10/39494010_681365512239472_5257656183596122989_n-1.jpg 888w" sizes="(max-width: 888px) 100vw, 888px" /></p>
<p>The post <a href="https://theindieaccord.com/shadows-of-her-past-art-style-rework/">Shadows of Her Past Art Style Rework</a> appeared first on <a href="https://theindieaccord.com">The Indie Accord</a>.</p>
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		<title>SoHP: Trapper Enemy</title>
		<link>https://theindieaccord.com/sohp-trapper-enemy/</link>
		
		<dc:creator><![CDATA[The Indie Accord]]></dc:creator>
		<pubDate>Wed, 20 Dec 2017 18:49:24 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[SoHP]]></category>
		<guid isPermaLink="false">https://internal.theindieaccord.com/?p=1798</guid>

					<description><![CDATA[<p>The trapper enemy will lie in hiding until a certain action is done, at which time it will suddenly appear and chase Hermielle relentlessly. When this happens, its better to run and navigate around obstacles than try to stand and fight. It provides us with a way to achieve an interesting change of pace in  [...]</p>
<p>The post <a href="https://theindieaccord.com/sohp-trapper-enemy/">SoHP: Trapper Enemy</a> appeared first on <a href="https://theindieaccord.com">The Indie Accord</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>The trapper enemy will lie in hiding until a certain action is done, at which time it will suddenly appear and chase Hermielle relentlessly. When this happens, its better to run and navigate around obstacles than try to stand and fight. It provides us with a way to achieve an interesting change of pace in a lot of levels. In the video below you can see how relentless the swarm can be.</p>
<p><iframe src="https://www.youtube.com/embed/vNo3HVU__wo" width="560" height="315" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p>On the lore side, the enemy is made up of Tenebra, or black spectra. Most of the enemies in the game were constructed beings, made from black spectra for evil purposes. However, this enemy is a naturally occurring Tenebra essence, and will attack indiscriminately in its search for spectra to consume. It cannot be fought against or reasoned with, and would drain the spectra from any being in contact with it.</p>
<p>The post <a href="https://theindieaccord.com/sohp-trapper-enemy/">SoHP: Trapper Enemy</a> appeared first on <a href="https://theindieaccord.com">The Indie Accord</a>.</p>
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		<title>SoHP: Spectra</title>
		<link>https://theindieaccord.com/sohp-spectra/</link>
		
		<dc:creator><![CDATA[The Indie Accord]]></dc:creator>
		<pubDate>Tue, 19 Dec 2017 00:14:03 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[SoHP]]></category>
		<guid isPermaLink="false">https://internal.theindieaccord.com/?p=1788</guid>

					<description><![CDATA[<p>Spectra is a magical essence which exists in the universe of Pylotha. Legend states that Spectra is the very essence of the Specters, given to the races of Pylotha; although some will argue that Spectra has always existed and even predates the Specters. Most individuals who have the power to manipulate Spectra can only control a single hue  [...]</p>
<p>The post <a href="https://theindieaccord.com/sohp-spectra/">SoHP: Spectra</a> appeared first on <a href="https://theindieaccord.com">The Indie Accord</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Spectra is a magical essence which exists in the universe of Pylotha. Legend states that Spectra is the very essence of the Specters, given to the races of Pylotha; although some will argue that Spectra has always existed and even predates the Specters. Most individuals who have the power to manipulate Spectra can only control a single hue of the essence. Those who can control two or more hues are considered Spectral Masters. The only known beings who have been able to control White Spectra, were the Specters. Hermielle herself is a power red spectra user, able to conjure fire and fire based attacks with ease.</p>
<p>In Shadows of Her Past Spectra is used as a form of magical currency. The player can choose to imbue their wand with spectra to increase the <a href="https://internal.theindieaccord.com/2017/04/12/abilities-in-shadows-of-her-past/">effectiveness of a certain attack</a>. Each attack, item, and enemy has its own spectral makeup, and each different color increased there affinity to different elements. Destroying an enemy will let you harvest this spectra, for use in upgrading your wands and attacks. In the image below Hermielle is gathering blue spectra.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-1791" src="https://internal.theindieaccord.com/wp-content/uploads/2017/12/image-1.png" alt="" width="1611" height="907" /></p>
<p>In the load out screen your spectra totals are shown in the top right, and each attack&#8217;s icon can be also be matched to a spectra amount, so you always know how to build your character to take the most advantage of your spectra bonuses. Each wand also starts with different base spectra bonuses.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-1792" src="https://internal.theindieaccord.com/wp-content/uploads/2017/12/image-2.png" alt="" width="1611" height="908" /></p>
<p>&nbsp;</p>
<p><img decoding="async" class="aligncenter size-full wp-image-1789" src="https://internal.theindieaccord.com/wp-content/uploads/2017/12/Presant-4.png" alt="" width="960" height="540" /></p>
<p>The post <a href="https://theindieaccord.com/sohp-spectra/">SoHP: Spectra</a> appeared first on <a href="https://theindieaccord.com">The Indie Accord</a>.</p>
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		<title>SoHP: Elites</title>
		<link>https://theindieaccord.com/sohp-elites/</link>
		
		<dc:creator><![CDATA[The Indie Accord]]></dc:creator>
		<pubDate>Sat, 16 Dec 2017 13:00:43 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[SoHP]]></category>
		<guid isPermaLink="false">https://internal.theindieaccord.com/?p=1778</guid>

					<description><![CDATA[<p>In Shadows of Her Past, we wanted to provide a tactfully randomized encounter that will be known as Enemy Elites. These enemies will be more powerful, stronger, and larger than their non-elite comrades that will share the battlefield with them. Imagine traveling through a familiar land when a sudden cloud of darkness overwhelms the landscape.  [...]</p>
<p>The post <a href="https://theindieaccord.com/sohp-elites/">SoHP: Elites</a> appeared first on <a href="https://theindieaccord.com">The Indie Accord</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>In Shadows of Her Past, we wanted to provide a tactfully randomized encounter that will be known as Enemy Elites. These enemies will be more powerful, stronger, and larger than their non-elite comrades that will share the battlefield with them.</p>
<p>Imagine traveling through a familiar land when a sudden cloud of darkness overwhelms the landscape. As you look up, there isn’t a cloud in the sky, but instead a massive baddie waiting to greet you. This is our idea of Elites for Shadows of Her Past.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-1782" src="https://internal.theindieaccord.com/wp-content/uploads/2017/12/yo.png" alt="" width="1599" height="771" /></p>
<p>The chance to encounter an elite will vary upon each level and each attempt in order to prevent the bore of grinding that can occur in many games. These enemies will be quite visible as they are more than double the size of their standard forms, and will some flashy effects to help catch your eye. Additionally, these baddies will have a collection of new abilities hidden up their sleeve to make them a foe worth challenging!</p>
<p>“What’s in it for me?”, I know you’re thinking it because we are to! Elites won’t be some enemy that you would want to run from if you can help it. Those brave enough to challenge and defeat an elite will have a plethora of Spectra (the in-game currency) granted as a rewarded.</p>
<p>Stay tuned for an upcoming post, “Spectra: How to Collect &amp; Use it” for a detailed guide on the origin of the system, how it is implemented in Shadows of Her Past and why you’d want to collect it all!</p>
<p>TLDR: Elites are tough baddies but give loads of $$$. Stay tuned for a post on Spectra!</p>
<p><img decoding="async" class="aligncenter size-full wp-image-1781" src="https://internal.theindieaccord.com/wp-content/uploads/2017/12/Presant-3.png" alt="" width="960" height="540" /></p>
<p>The post <a href="https://theindieaccord.com/sohp-elites/">SoHP: Elites</a> appeared first on <a href="https://theindieaccord.com">The Indie Accord</a>.</p>
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		<title>State of the Game: Shadows of Her Past</title>
		<link>https://theindieaccord.com/state-of-the-game-shadows-of-her-past/</link>
		
		<dc:creator><![CDATA[The Indie Accord]]></dc:creator>
		<pubDate>Thu, 14 Dec 2017 16:45:11 +0000</pubDate>
				<category><![CDATA[Developer's Update]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[SoHP]]></category>
		<guid isPermaLink="false">https://internal.theindieaccord.com/?p=1769</guid>

					<description><![CDATA[<p>Hello, my name is Hunter and I am the lead designer here at The Indie Accord. Today I am going to be sharing with you some changes related to Shadows of Her Past and how it has changed since the initial unveiling back in February. To start off, here is the "Pre-Alpha" or Reveal trailer  [...]</p>
<p>The post <a href="https://theindieaccord.com/state-of-the-game-shadows-of-her-past/">State of the Game: Shadows of Her Past</a> appeared first on <a href="https://theindieaccord.com">The Indie Accord</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Hello, my name is Hunter and I am the lead designer here at The Indie Accord. Today I am going to be sharing with you some changes related to Shadows of Her Past and how it has changed since the initial unveiling back in February. To start off, here is the &#8220;Pre-Alpha&#8221; or Reveal trailer that we launched.</p>
<div class="video-shortcode"><iframe width="1100" height="619" src="https://www.youtube.com/embed/vSKKM3BfYdw?feature=oembed" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe></div>
<p>&nbsp;</p>
<p>Let me tell you, we at the Indie Accord have been hard at work to ensure the ultimate experience is obtained for Shadows, and we take pride in our projects and that they do sometimes take <em>forever</em> to release <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f61b.png" alt="😛" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>The first major change I&#8217;d like to talk about is the player model, or Hermielle. As gamers, we know that the character whom you connect with and spend the most amount of time is traditionally the main character, which is why we decided to give Hermielle a total make over. You can check out the changes below <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p><a href="https://internal.theindieaccord.com/2017/12/14/state-of-the-game-shadows-of-her-past/img_20022017_051022_20170320_163208_720/" rel="attachment wp-att-1770"><img decoding="async" class="aligncenter size-full wp-image-1770" src="https://internal.theindieaccord.com/wp-content/uploads/2017/12/img_20022017_051022_20170320_163208_720.jpg" alt="" width="720" height="462" /></a></p>
<p><a href="https://internal.theindieaccord.com/scr-2/"><img decoding="async" class="aligncenter size-full wp-image-1617" src="https://internal.theindieaccord.com/wp-content/uploads/2017/02/scr-1.png" alt="" width="1610" height="908" /></a></p>
<p>I think our artist has done an awesome job capturing Hermielle&#8217;s elegance and authority that she will portray through our storytelling.</p>
<p>Hermielle&#8217;s character is not the only one to have been given a makeover. We have been hard at work ensuring that our visual style of choice remains consistent throughout the entire experience, but I can&#8217;t go and ruin all of the surprises now, can I?</p>
<p>In the upcoming days and weeks, we will be posting more in depth about the various aspects and systems that we have designed for Shadows. In the mean time, here is a changelog of everything we have modified between our last internal alpha to the newest version.</p>
<p>&nbsp;</p>
<blockquote>
<h1><b>ALPHA 2 CHANGE LOG</b></h1>
<h3><b>GENERAL</b></h3>
<ul>
<li style="font-weight: 400;"><span style="font-weight: 400;">Added Chapter 3 and 4 as playable.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Fixed the transition into Wild Steppes in Chapter 2.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Added patches of fire into Kaepe-themed levels.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Fixed the transition of Wild Steppes by adding lava and the Black Wall.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Tweaked the flow of levels in Chapter 2.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Switched Wild Steppes Pt 1 &amp; Pt 2.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">After the Fire Golem, added a warning of the rising lava.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Adjusted group aggravation levels.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Added basic metric collection for gameplay analysis.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Adjusted the end of Chapter 1 for a more engaging experience.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Fixed level select flickering.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Fixed various camera issues.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Increased the damage done by lava.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Increased the damage done by blade traps.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Increased the damage done by all moving traps.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Tweaked the difficulty of the later levels accordingly.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Added a key to Wild Steppes Pt 2 to match the gate.</span></li>
</ul>
<p><b>ENEMIES</b></p>
<ul>
<li style="font-weight: 400;"><span style="font-weight: 400;">Changed the Reaper Summoner mechanics. Now summons more enemies.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Summoner’s minions no longer add to the combo counter.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Bosses now will have a visual for taking damage.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Increased the size of enemy spawners.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Adjusted the health of the Lava Golem.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Made the Grass Golem killable.</span></li>
</ul>
<p><b>ABILITIES</b></p>
<ul>
<li style="font-weight: 400;"><span style="font-weight: 400;">Updated and reworked the Teleport Mechanics.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Tweaked the visual of and the damage dealt by Lightning Arc</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Adjusted the location of spells when created.</span></li>
</ul>
<p><b>USER INTERFACE</b></p>
<ul>
<li style="font-weight: 400;"><span style="font-weight: 400;">Fixed level display names.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Fixed graphical user interface on levels.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Added Chapter Descriptions for the Prologue, Chapters 1 through 4.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Totally reworked the Ability Select Screen.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Removed the Death Menu for instant respawn.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Tweaked the Pause Menu for additional options</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Added a tooltip for wand descriptions.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Added additional indicators for the combo system.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Removed a border around abilities not selected.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Added a directional compass to the level goal.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Ability hover over will now display the proper spell animation.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Adjusted the spacing between Jewel Roll button.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Added a screen flash for when Hermielle is in contact with fire &amp; lava.</span></li>
</ul>
<p><b>BUG FIXES</b></p>
<ul>
<li style="font-weight: 400;"><span style="font-weight: 400;">Fixed a bug where Hermielle would continue her path after death.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Fixed Level Select Aliasing.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Fixed a bug where Spectra Stats would not appear until an ability was selected.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Fixed a bug where Oar’atan Reapers would float on death.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Adjusted the end of the Black Wall to match the following level.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Fixed an issue where some abilities would not properly work in various levels.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Fixed a bug where music would not properly play.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Fixed a bug where Hermielle’s build did not persist after a level.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Removed the console errors in Steppes Pt 2.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Reduced the maximum height of AStar for proper slope movement.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Fixed an issue where the user could teleport into a solid object.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Slight graphical tweaks to the title screen.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Fixed an issue where Boss names were not displaying properly.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">The Movement Marker will now delete on contact with Hermielle.</span></li>
</ul>
</blockquote>
<p>&nbsp;</p>
<p>Last but not least, if you think you might be interested in helping us test Shadows of Her Past, please enter your contact information in the form below! We believe 2018 to be a busy year as we push our way through a few more private tests and then on to the beta <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>[contact-form to=&#8221;admin@internal.theindieaccord.com&#8221; subject=&#8221;SoHP Alpha Tester&#8221;][contact-field label=&#8221;Name&#8221; type=&#8221;name&#8221; required=&#8221;1&#8243;][contact-field label=&#8221;Email&#8221; type=&#8221;email&#8221; required=&#8221;1&#8243;][/contact-form]</p>
<p>&nbsp;</p>
<p>The post <a href="https://theindieaccord.com/state-of-the-game-shadows-of-her-past/">State of the Game: Shadows of Her Past</a> appeared first on <a href="https://theindieaccord.com">The Indie Accord</a>.</p>
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		<item>
		<title>Shadows Screenshot Roundup</title>
		<link>https://theindieaccord.com/screenshot-roundup/</link>
		
		<dc:creator><![CDATA[The Indie Accord]]></dc:creator>
		<pubDate>Tue, 12 Dec 2017 18:20:44 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[SoHP]]></category>
		<guid isPermaLink="false">https://internal.theindieaccord.com/?p=1753</guid>

					<description><![CDATA[<p>We have been releasing Shadows of Her Past screenshots over the last few days, and this post rounds them all up and provides a little bit of info about each one. We have upgraded the combo system to give a burst of cast and movement speed whenever you successfully land ten hits on enemies (in  [...]</p>
<p>The post <a href="https://theindieaccord.com/screenshot-roundup/">Shadows Screenshot Roundup</a> appeared first on <a href="https://theindieaccord.com">The Indie Accord</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>We have been releasing Shadows of Her Past screenshots over the last few days, and this post rounds them all up and provides a little bit of info about each one.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-1754" src="https://internal.theindieaccord.com/wp-content/uploads/2017/12/2.png" alt="" width="1920" height="1080" /><br />
We have upgraded the combo system to give a burst of cast and movement speed whenever you successfully land ten hits on enemies (in a specified time). This image shows the Spectra effect when you get the combo. Having this combo will not only increase your power level via speed boost, but will also increase the Spectra you earn and can spend on upgrades.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-1755" src="https://internal.theindieaccord.com/wp-content/uploads/2017/12/7.png" alt="" width="1920" height="1080" /><br />
In this level a new enemy type is shown. This trapper enemy will lie in hiding until a certain action is done, at which time it will suddenly appear and chase Hermielle relentlessly. When this happens, its better to run and navigate around obstacles than try to stand and fight. It provides us with a way to achieve an interesting change of pace in a lot of levels.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-1756" src="https://internal.theindieaccord.com/wp-content/uploads/2017/12/9.png" alt="" width="1920" height="1080" /><br />
We have been working on Hermielle&#8217;s swamp ability which allows her to create an AoE effect that will slow enemies, and slow the spawn rate of enemy camps to a crawl. This AoE ability can be upgraded with green Spectra.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-1757" src="https://internal.theindieaccord.com/wp-content/uploads/2017/12/13.png" alt="" width="1920" height="1080" /><br />
Enter Valdis, one of the hardest bosses in the game. This winged monstrosity will create clones to confuse you while raining down area attacks from above.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-1758" src="https://internal.theindieaccord.com/wp-content/uploads/2017/12/14.png" alt="" width="1920" height="1080" /><br />
After a hard days work killing enemies and gathering Spectra who wouldn&#8217;t want to relax on the beach? However, Hermielle&#8217;s break is short lived as she soon finds Dusks invading her vacation spot.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-1759" src="https://internal.theindieaccord.com/wp-content/uploads/2017/12/Presant-2.png" alt="" width="960" height="540" /></p>
<p>The post <a href="https://theindieaccord.com/screenshot-roundup/">Shadows Screenshot Roundup</a> appeared first on <a href="https://theindieaccord.com">The Indie Accord</a>.</p>
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		<title>Abilities in Shadows of Her Past</title>
		<link>https://theindieaccord.com/abilities-in-shadows-of-her-past/</link>
		
		<dc:creator><![CDATA[The Indie Accord]]></dc:creator>
		<pubDate>Wed, 12 Apr 2017 16:00:09 +0000</pubDate>
				<category><![CDATA[Developer's Update]]></category>
		<category><![CDATA[SoHP]]></category>
		<guid isPermaLink="false">https://internal.theindieaccord.com/?p=1646</guid>

					<description><![CDATA[<p>In Shadows of Her Past the player controls Hermielle, a master of Spectra. Spectra is the main form of magic in Shadows and is based on color. In-game the player can choose one of each type of attack before the start of the level. You will want to choose attacks that both fit your play  [...]</p>
<p>The post <a href="https://theindieaccord.com/abilities-in-shadows-of-her-past/">Abilities in Shadows of Her Past</a> appeared first on <a href="https://theindieaccord.com">The Indie Accord</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>In Shadows of Her Past the player controls Hermielle, a master of Spectra. Spectra is the main form of magic in Shadows and is based on color. In-game the player can choose one of each type of attack before the start of the level. You will want to choose attacks that both fit your play style and the modifiers on your wands. For example, a red wand would be especially good when paired with the first attack below, Meteor Strike. The types and some short gifs of each ability are shown below.</p>
<hr />
<p><strong>Type 1: Combat</strong></p>
<p><span style="font-weight: 400;">Combat abilities are not impacted by a cooldown. Instead they are controlled by Hermielle’s attack speed attribute which can be changed through various wand and gem combinations.</span></p>
<div style="width: 726px;" class="wp-video"><video class="wp-video-shortcode" id="video-1646-1" width="726" height="452" loop autoplay preload="metadata" controls="controls"><source type="video/mp4" src="https://internal.theindieaccord.com/wp-content/uploads/2017/09/FireBall.mp4?_=1" /><a href="https://internal.theindieaccord.com/wp-content/uploads/2017/09/FireBall.mp4">https://internal.theindieaccord.com/wp-content/uploads/2017/09/FireBall.mp4</a></video></div>
<p><strong>Meteor Strike (Red)</strong></p>
<p><span style="font-weight: 400;">Sends a flaming rock at the designated area. Has the potential to burn the target for an additional 1-3 seconds.</span></p>
<p>&nbsp;</p>
<div style="width: 726px;" class="wp-video"><video class="wp-video-shortcode" id="video-1646-2" width="726" height="452" loop autoplay preload="metadata" controls="controls"><source type="video/mp4" src="https://internal.theindieaccord.com/wp-content/uploads/2017/09/Lightening.mp4?_=2" /><a href="https://internal.theindieaccord.com/wp-content/uploads/2017/09/Lightening.mp4">https://internal.theindieaccord.com/wp-content/uploads/2017/09/Lightening.mp4</a></video></div>
<p><strong>Arc Lightning (Yellow)</strong></p>
<p><span style="font-weight: 400;">Sends an arc of lightning at the target that has the chance to stun them for 1 second. Has a chance to jump to nearby enemies.</span></p>
<p><img decoding="async" src="https://internal.theindieaccord.com/wp-content/uploads/2017/03/Summon2.gif" alt="" width="600" height="338" /></p>
<div style="width: 600px;" class="wp-video"><video class="wp-video-shortcode" id="video-1646-3" width="600" height="338" loop autoplay preload="metadata" controls="controls"><source type="video/mp4" src="https://internal.theindieaccord.com/wp-content/uploads/2017/09/Summon2.mp4?_=3" /><a href="https://internal.theindieaccord.com/wp-content/uploads/2017/09/Summon2.mp4">https://internal.theindieaccord.com/wp-content/uploads/2017/09/Summon2.mp4</a></video></div>
<p><strong>Dread Apparition (Blue)</strong></p>
<p><span style="font-weight: 400;">Summons a minion to fight alongside Hermielle for 15 seconds. Hermielle can command the minion to self-destruct, dealing damage to everyone in proximity.</span></p>
<hr />
<p><strong>Type 2: Crowd Control</strong></p>
<div style="width: 726px;" class="wp-video"><video class="wp-video-shortcode" id="video-1646-4" width="726" height="452" loop autoplay preload="metadata" controls="controls"><source type="video/mp4" src="https://internal.theindieaccord.com/wp-content/uploads/2017/09/Ice.mp4?_=4" /><a href="https://internal.theindieaccord.com/wp-content/uploads/2017/09/Ice.mp4">https://internal.theindieaccord.com/wp-content/uploads/2017/09/Ice.mp4</a></video></div>
<p><strong>Glacial Shivers (Blue)</strong></p>
<p><span style="font-weight: 400;">Summons a frost storm around Hermielle, sending out shards of ice in every direction. Has a chance to completely freeze enemies.</span></p>
<p><img decoding="async" src="https://internal.theindieaccord.com/wp-content/uploads/2017/03/Vine.gif" alt="" width="600" height="374" /></p>
<div style="width: 726px;" class="wp-video"><video class="wp-video-shortcode" id="video-1646-5" width="726" height="452" loop autoplay preload="metadata" controls="controls"><source type="video/mp4" src="https://internal.theindieaccord.com/wp-content/uploads/2017/09/Vine.mp4?_=5" /><a href="https://internal.theindieaccord.com/wp-content/uploads/2017/09/Vine.mp4">https://internal.theindieaccord.com/wp-content/uploads/2017/09/Vine.mp4</a></video></div>
<p><strong>Summon Marsh (Green)</strong></p>
<p><span style="font-weight: 400;">Controls the spectra of an area to transform into a marsh for 10 seconds, slowing enemies by 40% and spawners by 15%.</span></p>
<div style="width: 726px;" class="wp-video"><video class="wp-video-shortcode" id="video-1646-6" width="726" height="452" loop autoplay preload="metadata" controls="controls"><source type="video/mp4" src="https://internal.theindieaccord.com/wp-content/uploads/2017/09/Wind.mp4?_=6" /><a href="https://internal.theindieaccord.com/wp-content/uploads/2017/09/Wind.mp4">https://internal.theindieaccord.com/wp-content/uploads/2017/09/Wind.mp4</a></video></div>
<p><strong>Vortex (Blue)</strong></p>
<p><span style="font-weight: 400;">Sends a gust of wind in front of Hermielle, pushing back enemies and dealing damage.</span></p>
<hr />
<p><strong>Type 3: Support</strong></p>
<p><span style="font-weight: 400;">Type 3 abilities are used to bolster Hermielle’s attack and defense. When used in conjunction with other abilities, they can become very powerful.</span></p>
<p><img decoding="async" src="https://internal.theindieaccord.com/wp-content/uploads/2017/03/Protect.gif" alt="" width="600" height="374" /></p>
<div style="width: 726px;" class="wp-video"><video class="wp-video-shortcode" id="video-1646-7" width="726" height="452" loop autoplay preload="metadata" controls="controls"><source type="video/mp4" src="https://internal.theindieaccord.com/wp-content/uploads/2017/09/Protect.mp4?_=7" /><a href="https://internal.theindieaccord.com/wp-content/uploads/2017/09/Protect.mp4">https://internal.theindieaccord.com/wp-content/uploads/2017/09/Protect.mp4</a></video></div>
<p><strong>Ivory Safeguard (Yellow)</strong></p>
<p><span style="font-weight: 400;">Hermielle creates a barrier of Spectra to protect her from all incoming sources of damage.</span></p>
<p><img decoding="async" src="https://internal.theindieaccord.com/wp-content/uploads/2017/03/Swords5.gif" alt="" width="600" height="328" /></p>
<div style="width: 600px;" class="wp-video"><video class="wp-video-shortcode" id="video-1646-8" width="600" height="328" loop autoplay preload="metadata" controls="controls"><source type="video/mp4" src="https://internal.theindieaccord.com/wp-content/uploads/2017/09/Swords5.mp4?_=8" /><a href="https://internal.theindieaccord.com/wp-content/uploads/2017/09/Swords5.mp4">https://internal.theindieaccord.com/wp-content/uploads/2017/09/Swords5.mp4</a></video></div>
<p><strong>Arcane Frenzy (Red)</strong></p>
<p><span style="font-weight: 400;">Doubles the impact of Hermielle’s next spells for 15 seconds.</span></p>
<div style="width: 726px;" class="wp-video"><video class="wp-video-shortcode" id="video-1646-9" width="726" height="452" loop autoplay preload="metadata" controls="controls"><source type="video/mp4" src="https://internal.theindieaccord.com/wp-content/uploads/2017/09/Haste.mp4?_=9" /><a href="https://internal.theindieaccord.com/wp-content/uploads/2017/09/Haste.mp4">https://internal.theindieaccord.com/wp-content/uploads/2017/09/Haste.mp4</a></video></div>
<p><strong>Haste (Green)</strong></p>
<p><span style="font-weight: 400;">Speeds up Hermielle’s movement speed, cast speed, and teleportation recharge rate for 15 seconds.</span></p>
<hr />
<p>My personal favorite build is a green and yellow wand with Haste, Arc Lightning, and Summon Marsh. I move and attack fast, while my enemies are stuck slowly sinking in the bog <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f600.png" alt="😀" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p><center><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=861484282" target="_blank" rel="noopener noreferrer"><img decoding="async" title="" src="https://internal.theindieaccord.com/wp-content/uploads/2017/01/steamgreenlight-300x159.png" alt="" width="300" height="159" data-attachment-id="1442" data-permalink="https://internal.theindieaccord.com/2017/02/18/shadows-of-her-past-announcement/steamgreenlight/" data-orig-file="https://internal.theindieaccord.com/wp-content/uploads/2017/01/steamgreenlight.png" data-orig-size="313,166" data-comments-opened="1" data-image-meta="{" data-image-title="steamgreenlight" data-image-description="" data-medium-file="https://internal.theindieaccord.com/wp-content/uploads/2017/01/steamgreenlight-300x159.png" data-large-file="https://internal.theindieaccord.com/wp-content/uploads/2017/01/steamgreenlight.png" /></a></center>Our Steam Greenlight campaign is still running, so we would appreciate any and all support/feedback you could give during the campaign. As always, we are open to any suggestions, comments, and concerns about our projects and are more than willing to answer any questions. <strong><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=861484282">Vote for us here!</a></strong></p>
<p>The post <a href="https://theindieaccord.com/abilities-in-shadows-of-her-past/">Abilities in Shadows of Her Past</a> appeared first on <a href="https://theindieaccord.com">The Indie Accord</a>.</p>
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		<title>Environments in Shadows of Her Past</title>
		<link>https://theindieaccord.com/environments-in-shadows-of-her-past/</link>
					<comments>https://theindieaccord.com/environments-in-shadows-of-her-past/#respond</comments>
		
		<dc:creator><![CDATA[The Indie Accord]]></dc:creator>
		<pubDate>Wed, 29 Mar 2017 23:59:55 +0000</pubDate>
				<category><![CDATA[Developer's Update]]></category>
		<category><![CDATA[SoHP]]></category>
		<guid isPermaLink="false">https://internal.theindieaccord.com/?p=1641</guid>

					<description><![CDATA[<p>Shadows is a game based in a universe rich with lore, and throughout the four segments and 50 levels we find Hermielle revisiting key places and moments in her world’s history. Some of these locations and the art assets used to make them are shown below. Elette Elette and Hermielle were actually featured in a  [...]</p>
<p>The post <a href="https://theindieaccord.com/environments-in-shadows-of-her-past/">Environments in Shadows of Her Past</a> appeared first on <a href="https://theindieaccord.com">The Indie Accord</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Shadows is a game based in a universe rich with lore, and throughout the four segments and 50 levels we find Hermielle revisiting key places and moments in her world’s history. Some of these locations and the art assets used to make them are shown below.</p>
<p><a class="thickbox" href="https://internal.theindieaccord.com/wp-content/uploads/2017/03/6.png"><img decoding="async" src="https://internal.theindieaccord.com/wp-content/uploads/2017/03/6.png" alt="" width="600" height="338" /></a></p>
<p><strong>Elette</strong></p>
<p>Elette and Hermielle were actually featured in a<a href="https://internal.theindieaccord.com/elette/"> previous game by The Indie Accord</a>. However this is the first time we see it in full 3D. Elette is a city of refugees and wanderers, and was built in quite a haphazard way, with citizens adding on buildings and rooms as needed. The one stand out feature is the Salton Manor (pictured in the distance above), which the citizens of Elette built as a gift to their ruler, Hermielle.</p>
<p><a class="thickbox" href="https://internal.theindieaccord.com/wp-content/uploads/2017/03/2.png"><img decoding="async" src="https://internal.theindieaccord.com/wp-content/uploads/2017/03/2.png" alt="" width="600" height="338" /></a></p>
<p><strong>Mo&#8217;Bahl</strong></p>
<p>Mo&#8217;Bahl is a volcano that lies across the planes from Elette and is populated by the Oar’atan Reapers, an industrial race of half wolf/half human hybrids. The Reapers mine the volcano in the heart of Mo&#8217;Bahl.</p>
<p><a class="thickbox" href="https://internal.theindieaccord.com/wp-content/uploads/2017/03/1.png"><img decoding="async" src="https://internal.theindieaccord.com/wp-content/uploads/2017/03/1.png" alt="" width="600" height="338" /></a></p>
<p><strong>Black Wall</strong></p>
<p>The Black wall separates the Oar’atan Reapers from the rest of the world and serves as a monument to the Reaper&#8217;s industrious and violent spirit. If any of their neighbors from Elette approach the wall they are savagely attacked by the Reapers within.</p>
<p><a class="thickbox" href="https://internal.theindieaccord.com/wp-content/uploads/2017/03/5.png"><img decoding="async" src="https://internal.theindieaccord.com/wp-content/uploads/2017/03/5.png" alt="" width="600" height="338" /></a></p>
<p><strong>Ruins of the Vernetrim Empire</strong></p>
<p>Before the Reapers lived within the confines of the black wall they were known as the Vernetrim Empire and were a much more widespread nation. As they began to slowly withdraw to their capital city, ruins were left behind to be reclaimed by nature, shadows of their once great Empire.</p>
<p><a class="thickbox" href="https://internal.theindieaccord.com/wp-content/uploads/2017/03/4.png"><img decoding="async" src="https://internal.theindieaccord.com/wp-content/uploads/2017/03/4.png" alt="" width="600" height="338" /></a></p>
<p><strong>Cathedral of A&#8217;verim</strong></p>
<p>Inside the Ruins of the Vernetrim Empire lies a cathedral inhabited by a magical statue. This statue was fashioned after a Oar&#8217;atan Reaper King whose people worshiped him as a deity.</p>
<p><a class="thickbox" href="https://internal.theindieaccord.com/wp-content/uploads/2017/03/3.png"><img decoding="async" src="https://internal.theindieaccord.com/wp-content/uploads/2017/03/3.png" alt="" width="600" height="338" /></a></p>
<p><strong>El&#8217;Narath</strong></p>
<p>El&#8217;Narath was once home to a proud civilization populated by the ancient and nearly immortal Eteras (Hermielle is an Etera), but it has fallen to shambles after the Eteras fought a great war among themselves. The picture above shows it in its glory days.</p>
<p>These are just a couple of the environments in Shadows, and we hope to show even more in a future post. Each of the above locations will be at least one playable level. For now I hope the descriptions and images have whetted your appetite for another adventure with Hermielle!</p>
<p><center><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=861484282" target="_blank"><img decoding="async" title="" src="https://internal.theindieaccord.com/wp-content/uploads/2017/01/steamgreenlight-300x159.png" alt="" width="300" height="159" data-attachment-id="1442" data-permalink="https://internal.theindieaccord.com/2017/02/18/shadows-of-her-past-announcement/steamgreenlight/" data-orig-file="https://internal.theindieaccord.com/wp-content/uploads/2017/01/steamgreenlight.png" data-orig-size="313,166" data-comments-opened="1" data-image-meta="{" data-image-title="steamgreenlight" data-image-description="" data-medium-file="https://internal.theindieaccord.com/wp-content/uploads/2017/01/steamgreenlight-300x159.png" data-large-file="https://internal.theindieaccord.com/wp-content/uploads/2017/01/steamgreenlight.png" /></a></center>Our Steam Greenlight campaign is still running, so we would appreciate any and all support/feedback you could give during the campaign. As always, we are open to any suggestions, comments, and concerns about our projects and are more than willing to answer any questions. <strong><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=861484282">Vote for us here!</a></strong></p>
<p>The post <a href="https://theindieaccord.com/environments-in-shadows-of-her-past/">Environments in Shadows of Her Past</a> appeared first on <a href="https://theindieaccord.com">The Indie Accord</a>.</p>
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		<title>Shadows of Her Past Announcement</title>
		<link>https://theindieaccord.com/shadows-of-her-past-announcement/</link>
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		<dc:creator><![CDATA[The Indie Accord]]></dc:creator>
		<pubDate>Sat, 18 Feb 2017 19:41:20 +0000</pubDate>
				<category><![CDATA[Developer's Update]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[SoHP]]></category>
		<guid isPermaLink="false">https://internal.theindieaccord.com/?p=1440</guid>

					<description><![CDATA[<p>The Indie Accord is proud to announce our newest full length game: Shadows of Her Past. Shadows (or SoHP, or even "soap") is an ARPG set in the same universe as our previous game, Elette. Returning for the second time to the computer screen as the new main character is Hermielle, the Enchantress Queen  [...]</p>
<p>The post <a href="https://theindieaccord.com/shadows-of-her-past-announcement/">Shadows of Her Past Announcement</a> appeared first on <a href="https://theindieaccord.com">The Indie Accord</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>The Indie Accord is proud to announce our newest full length game: Shadows of Her Past. Shadows (or SoHP, or even &#8220;soap&#8221;) is an ARPG set in the same universe as our previous game, <a href="https://internal.theindieaccord.com/elette/"><strong>Elette</strong>.</a> Returning for the second time to the computer screen as the new main character is <strong><a href="http://spectra-saga.wikia.com/wiki/Hermielle">Hermielle</a></strong>, the Enchantress Queen of <strong><a href="http://spectra-saga.wikia.com/wiki/Lotte">Lotte</a></strong>! Shadows promises to be the Indie Accord&#8217;s longest game by far with an estimated 6-10 hours of game play. The 3 pillars of SoHP&#8217;s game design are fast paced game play against large groups of enemies, a spectra based magic and itemization system, and a deep lore based story line.<br />
<img decoding="async" class="aligncenter wp-image-1441 size-medium" src="https://internal.theindieaccord.com/wp-content/uploads/2017/01/razer-300x300.png" width="300" height="300" /></p>
<p>This will be our first game as a Razer partnered indie dev! We will be providing full support for Razer Chroma keyboards, mice, headsets, and mouse pads. This includes custom effects and GUI surprises built into the actual hardware you play with! Such immersion, very wow! Since the game world&#8217;s main source of magic is &#8220;spectra&#8221;, this is a really cool opportunity to use the colors and lights in exciting ways.</p>
<p><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=861484282"><img decoding="async" class="aligncenter wp-image-1442 size-medium" src="https://internal.theindieaccord.com/wp-content/uploads/2017/01/steamgreenlight-300x159.png" width="300" height="159" /></a></p>
<p>Additionally, we have decided to run a <strong><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=861484282">Steam Greenlight campaign</a></strong> for this project! We are excited to show off the game, screenshots, and videos on Steam!  We would appreciate any and all support/feedback you could give during the campaign. As always, we are open to any suggestions, comments, and concerns about our projects and are more than willing to answer any questions. <strong><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=861484282">Vote for us here!</a></strong></p>
<p>The post <a href="https://theindieaccord.com/shadows-of-her-past-announcement/">Shadows of Her Past Announcement</a> appeared first on <a href="https://theindieaccord.com">The Indie Accord</a>.</p>
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		<title>Oar’atan Reapers</title>
		<link>https://theindieaccord.com/oaratan-reapers/</link>
					<comments>https://theindieaccord.com/oaratan-reapers/#respond</comments>
		
		<dc:creator><![CDATA[The Indie Accord]]></dc:creator>
		<pubDate>Thu, 17 Nov 2016 07:00:39 +0000</pubDate>
				<category><![CDATA[SoHP]]></category>
		<guid isPermaLink="false">https://internal.theindieaccord.com/?p=1365</guid>

					<description><![CDATA[<p>The Oar’atan Reapers are pretty bad dudes, you gotta fight a whole bunch of them in Shadows of Her Past. In this post we talk about some of the more memorable Reapers. Name: Oar’atan Bomber Description: The Bomber will not directly attack unless approached, instead he will allow other Reapers to lead the charge while he throws bombs  [...]</p>
<p>The post <a href="https://theindieaccord.com/oaratan-reapers/">Oar’atan Reapers</a> appeared first on <a href="https://theindieaccord.com">The Indie Accord</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>The Oar’atan Reapers are pretty bad dudes, you gotta fight a whole bunch of them in Shadows of Her Past. In this post we talk about some of the more memorable Reapers.</p>
<p><span id="more-1365"></span></p>
<p><img decoding="async" class="aligncenter wp-image-1368" src="https://internal.theindieaccord.com/wp-content/uploads/2016/11/OutsideBladespire-300x161.png" alt="outsidebladespire" width="800" height="431" /></p>
<p><b>Name: </b>Oar’atan <span style="font-weight: 400;">Bomber</span></p>
<p><b>Description:</b><b> </b><span style="font-weight: 400;">The Bomber will not directly attack unless approached, instead he will allow other Reapers to lead the charge while he throws bombs into the fray, damaging everything in a radius and burning the ground. This is the biggest of all Reapers, and can easily take multiple hits before even slowing down. Avoiding the thrown bombs and burning ground with constant movement will be required to take a Bomber down.</span></p>
<p><img decoding="async" class="aligncenter wp-image-1370" src="https://internal.theindieaccord.com/wp-content/uploads/2016/11/prealpha1-1.png" alt="prealpha1" width="800" height="440" /></p>
<p><b>Name: </b>Oar’atan <span style="font-weight: 400;">Necromancer and Skeletal Reapers</span></p>
<p><b>Description: </b><span style="font-weight: 400;">The Necromancer takes a different tactic than most reapers. Instead of training his body he trained in Tenebra, or Dark Spectra which is some pretty bad stuff. The Necromancer keeps his distance, instead raising his fallen brethren to fight for and protect him. If no more reapers can be raised from the grave the necromancer will retreat and attack with a long distance spell. This is the only Reaper where up close combat may not be a bad idea.</span></p>
<p><img decoding="async" class="aligncenter wp-image-1377" src="https://internal.theindieaccord.com/wp-content/uploads/2016/11/prealpha9.png" alt="prealpha9" width="800" height="414" /></p>
<p><b>Name: </b>Oar’atan Civilian</p>
<p><b>Description: </b>Smaller in size than their Reaper brethren, the standard civilian of the City of Bladespire are traditionally light on their paws. Commonly found within the city walls, the Oar&#8217;atan civilian are commonly called into war as scouting parties due to their speed. There is a pride deeply rooted in their home nation and even the lowest of Oar’atans will step up to defend Bladespire and their leader. These enemies will charge you without regard for their own safety, so the best way to defeat them is to take them out before they reach you. If you allow them to get into melee range their ferocity and speed will make quick work of you.</p>
<p><b>Name: </b>Oar’atan Reaper Soldier</p>
<p><b>Description: </b>Known for their brute strength, the Reaper Soldiers are the primary force utilized by Bladespire. This Reaper’s size makes him a little slower than the Civilian, but what they lack in speed they make up for in strength. A group of them is deadly in melee range, use teleport and wind attacks to keep them at a distance.</p>
<p>The post <a href="https://theindieaccord.com/oaratan-reapers/">Oar’atan Reapers</a> appeared first on <a href="https://theindieaccord.com">The Indie Accord</a>.</p>
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