The release of patch 1.1.0 for Monster Path brings about some massive changes! New companions, monsters, move sets, and ailments just to start!
Version 1.1.0 Patch Notes
- Unlockable Companions
- Can now unlock companions and play with them from the start of the game
- Included two new companions: Chime and Mirage
- Chime gives you one spark every time you use a dark move
- Mirage makes all battlers immune to ALL status ailments
- Ailments
- Added 3 new ailments, Fatigue, Weakness, and Protected
- Fatigue. Fatigue does 1 damage for each turn since the monster was fatigued. Fatigue can be triggered by moves, but also happens naturally after 5 rounds of battle.
- Weakness. Lowers battler attack by 1 stage per turn
- Protect. Raises battler defense by 1 stage per turn
- Burn and Poison are now temporary ailments
- Added 3 new ailments, Fatigue, Weakness, and Protected
- Types
- Add two new types: Light and Dark types
- Light type is super effective against: dark
- Light type is not very effective against: light
- Dark type is super effective against: fire, grass, water
- Dark type is not very effective against: dark, light
- Rebalanced existing monsters and adjusted their typing
- Added new light type monster: Mirage
- Mirage heals negative status ailments, replacing them with cure, and then is used up.
- Added new dark type monster: Chime
- Chime gives 3 sparks when using a dark type move, and then is used up.
- Add two new types: Light and Dark types
- Moves
- Sparking a move now completely changes its behavior compared to the previous behavior of doubling power
- Introduced new moves that can generate sparks
- Added several new moves including moves taking advantage of new ailments (see ailment section)
- Did a comprehensive balance pass on all moves
- Quality of Life
- Added option to remove screenshake
- Removed the need to click two menu buttons to select an attack (saved clicks!)
- Added a note explaining how potions work in the shop
- Improvements
- Improved performance on lower end machines
- Incrementally improved art and sound, including many UI elements
- Redid main menu
- Improved voice acting quality
- Added new names to credits (Thank you to all contributors!)
- Balance
- Changed flying squirrel power to be: 10% increased healing per squirrel (Used to be heal status ailments and then fly away)
- Buffed Lenard the Lion to give 5 power per turn (up from 3)
- Lowered spawn rate of bluezaros
- Glitches
- Fixed lighting in the last room
- Gargoyles now activate at the correct life threshold
- Fixed FMOD logo
- Removed feedback button in final rooms
- Fixed a glitch where some power ups were not stacking correctly