The release of patch 1.1.0 for Monster Path brings about some massive changes! New companions, monsters, move sets, and ailments just to start!

Version 1.1.0 Patch Notes

  • Unlockable Companions
    • Can now unlock companions and play with them from the start of the game
    • Included two new companions: Chime and Mirage
      • Chime gives you one spark every time you use a dark move
      • Mirage makes all battlers immune to ALL status ailments
  • Ailments 
    • Added 3 new ailments, Fatigue, Weakness, and Protected
      • Fatigue. Fatigue does 1 damage for each turn since the monster was fatigued. Fatigue can be triggered by moves, but also happens naturally after 5 rounds of battle. 
      • Weakness. Lowers battler attack by 1 stage per turn
      • Protect. Raises battler defense by 1 stage per turn
    • Burn and Poison are now temporary ailments 
  • Types
    • Add two new types: Light and Dark types
      • Light type is super effective against: dark
      • Light type is not very effective against: light
      • Dark type is super effective against: fire, grass, water
      • Dark type is not very effective against: dark, light
    • Rebalanced existing monsters and adjusted their typing
    • Added new light type monster: Mirage
      • Mirage heals negative status ailments, replacing them with cure, and then is used up.
    • Added new dark type monster: Chime
      • Chime gives 3 sparks when using a dark type move, and then is used up.
  • Moves
    • Sparking a move now completely changes its behavior compared to the previous behavior of doubling power
    • Introduced new moves that can generate sparks
    • Added several new moves including moves taking advantage of new ailments (see ailment section)
    • Did a comprehensive balance pass on all moves
  • Quality of Life
    • Added option to remove screenshake
    • Removed the need to click two menu buttons to select an attack (saved clicks!)
    • Added a note explaining how potions work in the shop
  • Improvements
    • Improved performance on lower end machines
    • Incrementally improved art and sound, including many UI elements
    • Redid main menu
    • Improved voice acting quality
    • Added new names to credits (Thank you to all contributors!)
  • Balance
    • Changed flying squirrel power to be: 10% increased healing per squirrel (Used to be heal status ailments and then fly away)
    • Buffed Lenard the Lion to give 5 power per turn (up from 3)
    • Lowered spawn rate of bluezaros
  • Glitches
    • Fixed lighting in the last room
    • Gargoyles now activate at the correct life threshold
    • Fixed FMOD logo
    • Removed feedback button in final rooms
    • Fixed a glitch where some power ups were not stacking correctly