It’s been a crazy week since Monster Path released as Early Access on September 7th! We have been super busy fixing and adjusting things through a series of improvements and fixes. In this blog post, we’ll explore the key changes for Monster Path within Patch Notes 1.0.1 to 1.0.4 that have enhanced the adventuring experience.
Patch Notes 1.0.1:
Fixed resolution bugs.
Improved performance (Mac & Windows) by optimizing rendering.
Patch Notes 1.0.2:
Fixed a bug where sand attacks would use a water sound.
Fixed a bug where the fairy would use chicken sounds.
Added a victory sound for defeating Aioli.
Patch Notes 1.0.3:
Gameplay Balance: Reduced the health points of all turrets.
Visual Updates: Updated the main menu logo to match the latest branding.
Bug Fixes: Fixed a softlock when your companion dies while you have a hydra.
Gameplay Enhancement: Increased experience yield for higher-level monsters.
Patch Notes 1.0.4:
Performance: Optimized the shadow and particle systems, providing enhanced performance.
Visual Updates: Updated the logo on the main menu.
Improved the credits scene.
Gameplay Adjustments: Increased the maximum boost stage from 20 to 45.
Increased the speed at which skeletons become stronger.
Bug Fixes: Fixed a softlock that occurred when having too many flaming skeletons.
Fixed a bug where sound would not go all the way down to zero.