Made in blender 2.63
Hey Guys, I’m Jer, the art director and foreign relations expert. Here is a 3D model I’ve been working on based off a character from final fantasy. It’s not much to look at, but rigs without skin or hair never are (My character also has teeth but are not shown). I also tried out a DOF (depth of field) after the head animation, this can come in handy later and was a basic effect in blender. Below the video is a blender wizard project, Sintel. This guy has been making things in blender before I even knew what it was and I wanted to compare un-rendered faces with him so I posted his un-rendered video and then my mesh and then a picture of his rendered. That’s it for now, but stick around and I’ll have his face textured soon.
(my video)
[youtube http://www.youtube.com/watch?v=ziYE2vqdT9Q&w=640&h=360]
(Character based off)
(Sintel Mesh)
(My Mesh)
(Sintel Render)
(My Render)
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