How I Used Unity Scriptable Objects to Create New Biomes By The Indie Accord|2021-09-09T13:42:15-04:00August 17th, 2021|Developer's Update, Monster Path|0 Comments Share This Story, Choose Your Platform! FacebookTwitterRedditLinkedInWhatsAppTumblrPinterestVkEmail About the Author: The Indie Accord Related Posts Completely Changing the Art Style When the Game is Almost Finished Completely Changing the Art Style When the Game is Almost Finished This Is What Three Months of Game Development Looks Like This Is What Three Months of Game Development Looks Like What Kind of Battle System is Best? Indie Roguelike Devlog What Kind of Battle System is Best? Indie Roguelike Devlog The Rise of Turrat! The Rise of Turrat! Using Procedural Generation to Create Interesting Gameplay Using Procedural Generation to Create Interesting Gameplay